Augmented Architecture
In the 1990s, computer hardware manufacturers and computer game industry drove the development of applications that use 3-D interactive virtual spaces such as computer games. While today’s PC are already too fast for practically all the applications needed for a typical home or business user, real time rendering of the detailed simulated worlds still can use faster machines; it also requires special graphics cards.
Thursday, April 10, 2008
The Poetics of Augmented Space: Learning from Prada
Αναρτήθηκε από mic 'n' pen στις 4:36 PM
Ετικέτες Ελένη Τάκου
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